Fermilab Golf League
Default Sub-League
Rules
April, 2002
The Fermilab Golf League has Rules that govern all
areas of League organization except for these items, which are covered in these
Sub-League Rules. Aside from these
specific areas, the Fermilab Golf League retains all control and jurisdiction.
I. Rules
of Play
The USGA Rules of Golf governs all golf
play, except for the items noted here.
A.
Winter Rules.
The ball may be moved up to six inches (6"),
no nearer the hole, using the head of a club, when in the fairway or rough.
This rule MAY NOT be used to obtain relief from hazards (traps, water, etc.) or
natural obstacles (trees, shrubs, etc.).
B.
Lost Ball.
A new ball may be dropped with a ONE STROKE
penalty. The drop area should be as near as possible to where the ball was seen
to go. If any question of placement arises, mutually agree with your opponent.
This applies to all lost balls, including those in the fairway.
C.
Ball hit out of bounds.
The player
may elect to drop a new ball within two club lengths of the POINT OF EXIT, no
nearer the hole, with a one stroke penalty, OR use the stroke and distance
penalty.
D.
Ball in Any Water Hazard.
When the ball lands in a water hazard, drop a ball
on the tee side of the hazard along the original ball's line of flight.
E.
Unraked Sand Traps.
When in a sand trap and there are holes that
naturally should not be there, you are allowed to pick up the ball, smooth the
area and roll the ball back into the trap. You are NOT allowed to remove the
ball from the hazard. But you MUST notify your opponent BEFORE you pick up your
ball and both of you should agree on the move.
F.
Tall Grass.
If the ball lands in tall grass you can either
play it where it lies or you can drop a ball two-club lengths from the point of
entry into the tall grass with one stroke penalty (no closer to the hole).
G.
Calling Fouls on Your Opponent.
In the interest of fun and fair play, anyone who
feels that his/her opponent has done something to merit stroke(s) penalty or
disqualification, must call his/her opponent on that BEFORE they tee off on the
next tee or before they leave the green on the last hole. This is to prevent
someone from calling his/her opponent on a penalty after they find out they had
lost the match or team points.
II. Substitutes
Each team has the option to have a permanent
substitute on their team; these are the guidelines for the substitute. If a
dispute arises concerning the substitute, the Fermilab Golf League Committee
will resolve the dispute and the Committee’s decision will be final.
A.
It is an option; your team does not have to have a substitute.
B.
It is up to the Captain to find a substitute; the League
Representatives will help in finding a substitute if needed.
C.
The Substitute’s average will be determined the first night
they golf, unless they have an established average from last year which then
would be used.
D.
The Substitute can play in any position from A to D player,
depending on their average.
E.
The Substitute’s average cannot be used for a No-Show. Their
average only counts when they play.
F.
The substitute must meet the qualification for Golf League
Members as specified in the Fermilab Golf League Rules.
G.
The substitute will pay an entrance fee, determined by the
Leagues Reps, but they will be eligible for trophies and prizes in the final
outing.
H.
Captains should know ahead of time when a substitute is
playing for his team. He can then let the other team know a substitute is
playing, and who will be playing whom.
III. League Play Format
A.
The low handicap player of one team will play the low
handicap player from the opposing team. The second low handicap player will
play the second low
handicap player, etc. for all four players on each team. To encourage faster
play, each player must only wait for his/her opponent before Teeing off. The
course management encourages foursomes, but they need not be from the same
team.
B.
On opening night, a player will use his/her previous year's
season handicap. In the case of new players, opponents will be assigned
arbitrarily and that night's handicap will determine the match opponents, the
new player receives a handicap based on that round only. On the second and
succeeding rounds, handicaps will be calculated from the scores of the present
season's rounds only, excluding the previous season's handicap.
C.
A player's average, after the fifth round, will be
determined by the averages of the three (3) middle scores of his/her five (5) previous scores. The high and
low scores are thrown out. The fourth week the high score will be thrown out
and the fifth week the low score. A player's handicap shall be computed as 90%
of the difference between par and that player's average.
IV.Scoring
Twenty (20) points can be awarded per team match each week.
A.
Low net player in Medal play is awarded two (2) points. Each
player receives one (1) point for a tie.
B.
The winner in Match play is awarded two (2) points. Each
player receives one (1) point for a tie.
C.
Each player who betters his/her average by one or more strokes
receives one (1) point.
D.
Total team points for the match is computed as the sum of the
points awarded the team based on the points awarded the individual team members
for player match results.
E.
If FEWER THAN TWO (2) players from the opposing team are
present, that team forfeits all four (4) team points, and the team that shows
will receive two (2) points automatically and must earn the other 2 team
points. Players whose opponents are present compete for player match points.
Players whose opponents are absent compete for player match points using the
usual No Show Rules. Note: The players of the forfeited team who play, their
individual points will count towards their team’s total points for that week.