Fermilab Golf League

Default Sub-League

Rules

April, 2002

 

 

The Fermilab Golf League has Rules that govern all areas of League organization except for these items, which are covered in these Sub-League Rules.  Aside from these specific areas, the Fermilab Golf League retains all control and jurisdiction.

 

I.       Rules of Play

The USGA Rules of Golf governs all golf play, except for the items noted here.

A.     Winter Rules.

The ball may be moved up to six inches (6"), no nearer the hole, using the head of a club, when in the fairway or rough. This rule MAY NOT be used to obtain relief from hazards (traps, water, etc.) or natural obstacles (trees, shrubs, etc.).

B.     Lost Ball.

A new ball may be dropped with a ONE STROKE penalty. The drop area should be as near as possible to where the ball was seen to go. If any question of placement arises, mutually agree with your opponent. This applies to all lost balls, including those in the fairway.

C.     Ball hit out of bounds.

 The player may elect to drop a new ball within two club lengths of the POINT OF EXIT, no nearer the hole, with a one stroke penalty, OR use the stroke and distance penalty.

D.     Ball in Any Water Hazard.

When the ball lands in a water hazard, drop a ball on the tee side of the hazard along the original ball's line of flight.

E.      Unraked Sand Traps. 

When in a sand trap and there are holes that naturally should not be there, you are allowed to pick up the ball, smooth the area and roll the ball back into the trap. You are NOT allowed to remove the ball from the hazard. But you MUST notify your opponent BEFORE you pick up your ball and both of you should agree on the move.

F.      Tall Grass.

If the ball lands in tall grass you can either play it where it lies or you can drop a ball two-club lengths from the point of entry into the tall grass with one stroke penalty (no closer to the hole).

G.     Calling Fouls on Your Opponent. 

In the interest of fun and fair play, anyone who feels that his/her opponent has done something to merit stroke(s) penalty or disqualification, must call his/her opponent on that BEFORE they tee off on the next tee or before they leave the green on the last hole. This is to prevent someone from calling his/her opponent on a penalty after they find out they had lost the match or team points.

II.    Substitutes

Each team has the option to have a permanent substitute on their team; these are the guidelines for the substitute. If a dispute arises concerning the substitute, the Fermilab Golf League Committee will resolve the dispute and the Committee’s decision will be final.

A.     It is an option; your team does not have to have a substitute.

 

B.     It is up to the Captain to find a substitute; the League Representatives will help in finding a substitute if needed.

 

C.     The Substitute’s average will be determined the first night they golf, unless they have an established average from last year which then would be used.

 

D.     The Substitute can play in any position from A to D player, depending on their average.

 

E.      The Substitute’s average cannot be used for a No-Show. Their average only counts when they play.

 

F.      The substitute must meet the qualification for Golf League Members as specified in the Fermilab Golf League Rules.

 

G.     The substitute will pay an entrance fee, determined by the Leagues Reps, but they will be eligible for trophies and prizes in the final outing.

 

H.     Captains should know ahead of time when a substitute is playing for his team. He can then let the other team know a substitute is playing, and who will be playing whom.

III.  League Play Format

A.     The low handicap player of one team will play the low handicap player from the opposing team. The second low handicap player will play the second low handicap player, etc. for all four players on each team. To encourage faster play, each player must only wait for his/her opponent before Teeing off. The course management encourages foursomes, but they need not be from the same team.

B.     On opening night, a player will use his/her previous year's season handicap. In the case of new players, opponents will be assigned arbitrarily and that night's handicap will determine the match opponents, the new player receives a handicap based on that round only. On the second and succeeding rounds, handicaps will be calculated from the scores of the present season's rounds only, excluding the previous season's handicap.

C.     A player's average, after the fifth round, will be determined by the averages of the three (3) middle scores of his/her five (5) previous scores. The high and low scores are thrown out. The fourth week the high score will be thrown out and the fifth week the low score. A player's handicap shall be computed as 90% of the difference between par and that player's average.

 

IV.Scoring

Twenty (20) points can be awarded per team match each week.

A.     Low net player in Medal play is awarded two (2) points. Each player receives one (1) point for a tie.

 

B.     The winner in Match play is awarded two (2) points. Each player receives one (1) point for a tie.

 

C.     Each player who betters his/her average by one or more strokes receives one (1) point.

 

D.     Total team points for the match is computed as the sum of the points awarded the team based on the points awarded the individual team members for player match results.

 

E.      If FEWER THAN TWO (2) players from the opposing team are present, that team forfeits all four (4) team points, and the team that shows will receive two (2) points automatically and must earn the other 2 team points. Players whose opponents are present compete for player match points. Players whose opponents are absent compete for player match points using the usual No Show Rules. Note: The players of the forfeited team who play, their individual points will count towards their team’s total points for that week.